Dragon Age: Origins – first thoughts!

This past weekend at Toronto’s Fan Expo, I was lucky enough to try out the upcoming Dragon Age: Origins game on the XBOX 360 (they do, of course, have multiple console types set up for game play). As an aside, that’s a good reason to go to Fan Expo – you get to play games that aren’t even out yet.

I didn’t get to play for very long, as there were lines of people waiting to get their hands on the controls for a brief chance to play this game. However, I have to say that everything I saw was amazing.

Let me first start with the graphics – I felt like I was watching a lovingly-rendered CGI film. This game has set a wonderful bar for game graphics in its obsessive attention to detail. If you go to the official website and check out the videos, you’ll only get a taste of the glorious high-def graphics in the game itself.

As for game play, I’m not completely sure what to think. I didn’t get to play any introductory gameplay – I was thrown right into the thick of a battle in a castle keep. In this situation, of course, it’s always going to be really hard to figure out how to, well, hit the barbarian with your sword. It felt like most of the controls didn’t really do much – although I’m sure they do, just not in the heat of battle – and despite trying just about every button and trigger, it felt like actual fighting was eluding me. I am assuming that all of this is covered in the introductory parts to the game that I missed.

Unfortunately, this meant that a barbarian soon set me on fire. Yes, you can actually catch fire, and the third-person viewpoint means that you watch yourself go up in flames. Despite the fact that I felt like a colossal idiot, it was pretty cool to watch.

Dragon Age: Origins launches November 3, 2009 for the PC, XBOX 360, and PS3.

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